Skip to content
ReShade product mark ReShade Post-processing · crosire

Injector · Direct3D · OpenGL · Vulkan

Frame-level control
after the engine draws

ReShade sits between a finished frame and the display, so you can run ambient occlusion, depth of field, SMAA, grading and more on titles that never shipped those tools. It is free under BSD 3-Clause, authored by crosire, and works across Direct3D 9-12, OpenGL and Vulkan on Windows.

Version 6.8.0
Size ~3.89 MB
Platform Win 7 SP1-11
License BSD 3-Clause

Overview

What is ReShade?

A generic injector by crosire that exposes frame color and depth so effects can run on top of almost any supported renderer.

Think of a favorite single-player title with screen-space ambient occlusion, real depth of field, chromatic aberration, film grain, saturation and color correction, cross processing or multi-pass blur. ReShade gives you that toolkit without waiting for an engine patch.

Depth safety
Depth access turns off automatically during multiplayer to reduce exploitation risk.
ReShade FX
HLSL-based shading language that compiles once for HLSL, GLSL or SPIR-V.
Presets
Share looks as *.ini files from the overlay. Do not redistribute binaries or shader packs.
Install and troubleshooting guides
Overlay · Home · DX11

Render path

A pass stack you can follow

Pick a stage to see how typical ReShade techniques sit between the game frame and the presented image.

Pass detail

Input frame

ReShade hooks the present path so each frame’s color (and optionally depth) can feed a chain of ReShade FX techniques before the image reaches the display.

Stack order is illustrative · Enable only the techniques you need

Capabilities

Effects, language and APIs that travel with the frame

Core pieces of the ReShade toolkit, taken from how the product actually works.

Depth-aware post effects

Depth-edge SMAA, screen-space ambient occlusion, cinematic depth of field and related passes when depth is available in single-player contexts.

Color and film tools

Chromatic aberration, dynamic film grain, automatic saturation, color correction, cross processing and multi-pass blur from bundled and community shaders.

One shader, many backends

Write ReShade FX once. The runtime targets the correct shader model and language for Direct3D, OpenGL or Vulkan.

Full features breakdown
Wide crop of a bloom-oriented post-processed frame

Who uses it

For people who still care how frames look

Classic-game players, virtual photographers and shader authors - audiences already documented on product pages.

Older single-player titles

Add antialiasing, occlusion and grading when the original engine stopped shipping updates years ago.

Screenshot and film looks

Packages such as OtisFX Cinematic DOF target virtual photography workflows installed through the setup tool.

Effect authors

Author once in ReShade FX and ship techniques that run on D3D, OpenGL and Vulkan targets.

Category context

Where ReShade sits next to common alternatives

Concrete criteria - not slogans. Values reflect documented ReShade behavior versus typical category limits.

Criterion ReShade GPU vendor filters In-engine post only
Graphics APIs D3D9-12, OpenGL, Vulkan Vendor stack dependent Whatever the game ships
Custom shaders ReShade FX + community packs Preset filters, limited authoring Rarely user-editable
Depth effects Yes in SP; auto-off in multiplayer Usually color-only Engine-defined
License BSD 3-Clause, open source since 2017 Closed driver feature Game license
Preset sharing *.ini from the overlay UI Account or local profiles Usually none

Transparency

Open source, signed builds and clear multiplayer limits

Before you install an injector, these are the facts that usually decide whether the download is worth trusting.

Trust & security details
BSD 3-Clause since Jan 1, 2017
Source is available for review. Contributions go through the public project under that license.
X.509 digital signature
Official thumbprint published with downloads: 589690208A5E52FB96980C4A6698F50ACD47C49F
Add-on builds differ
The build with full add-on support is unsigned. Use the standard signed installer unless you knowingly need add-ons.
Depth in multiplayer
Networked play disables depth access automatically. Official hashes matter; modified forks sit outside that policy.

From players

What people say after installing

Composite notes based on common Uptodown, TechSpot and forum themes. Hover the strip to pause.

“SMAA plus a mild LumaSharpen preset made an older DX9 RPG readable again on a 1440p monitor. Setup took one run of the tool.”

Single-player RPG · Windows 11

“Cinematic DOF from OtisFX is great for screenshots. Performance Mode helps, but stacking five heavy effects still costs frames on my 1660.”

Virtual photography · mid-range GPU

“Windows Defender flagged the new build for a day until definitions caught up. Hash matched the listing, so I restored the exe from quarantine.”

Security-conscious install

“Sharing only the .ini preset kept friends on the same look without shipping DLLs. That rule from the download notes is worth following.”

Preset sharing

“Afterburner conflicted until I closed RTSS. After that, Vulkan titles loaded the overlay normally.”

Overlay conflict report

Quick answers

Questions people search before downloading

Short versions. Fuller explanations live on the FAQ page.

Get the build

Download ReShade 6.8.0 for Windows

Installer about 3.89 MB. Confirm system requirements and integrity notes on the download page before you run setup.

Released Aug 2, 2026 · BSD 3-Clause · Windows

Download ReShade Latest 6.8.0 · Windows